
UNBOUND WORLDS APART VILLAGERS FULL
What other portals can we expect to see in the full game? So far we’ve seen portals that change the environment, gravity and lighting. All of these games are extraordinary and we did try to learn from them as much as possible but at the same time trying to stay true to our vision as well. We also looked up to games like Portal, Braid, Limbo, Rayman, and so on. We did get compared a lot to Ori and Hollow Knight, which we want to take as a compliment and these two games were a part of our quality benchmark in terms of art, game flow, and the general feel and atmosphere of the game.

Are there any particular games that inspired you to create Unbound?
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I’ve seen comparisons to beloved games like the Ori series and Hollow Knight from fans. We also gave a little quirkiness to each monster we have, we did not want to have only scary monsters, they needed to be a little different from the “usual” monsters, so some of them might seem even funny at times, that is until they attack you… Will there be elements of traditional folklore in the game, or is this a world of your own creation?Īlthough when setting the art direction, I drew some inspiration from the old fairytales as the atmosphere goes, the world is entirely our own creation, the monsters are unique and they act differently according to the portal the player uses. We have a team of very dedicated artists that worked a lot and made the game as beautiful as it Is now and we are thankful to all of them. Especially to Unbound, we did want to create an atmospheric game, not just a puzzle-platformer, the art was one of our key interests for this game. The art style is very important for each game, it gives the game more character and personality, and so it is very important.

How important was it for you to make the game eye-catching?

We were lucky enough to be able to talk to Alien Pixel Studios about the game before release, and find out more about the development process and some of the inspirations for the new title. This Kickstarter backed game is by far the most ambitious title from the studio, with puzzling portal-based gameplay and an intriguing dark atmosphere. Today marks the release of Unbound: Worlds Apart, a new Metroidvania from Romanian developers Alien Pixel Studios.
